- King Kong 360 3-D | Rides & Attractions | Universal Studios Hollywood
- Peter Jackson's King Kong - The Official Game of the Movie (Europe
- Peter Jackson's King Kong: The Official Game of the Movie
King Kong 360 3-D | Rides & Attractions | Universal Studios Hollywood
Peter Jackson's King Kong - The Official Game of the Movie (Europe
Once 655% game completion is obtained, an extra scoring system is unlock in which players can replay each chapter and try to earn the highest score possible. Included within each copy of the game was a unique internet code which players could enter their personal high scores into the Ubisoft's King Kong website (), although Ubisoft later redesigned their website and made this feature obsolete. The players total score is kept and depending on the total score achieved will unlock additional extras within the extras menu as outlined in the extras section below.
Peter Jackson's King Kong: The Official Game of the Movie
The notable lack of a HUD also increases the difficulty factor putting players in a position where they must judge how far and where to throw their projectiles (although cross-hairs may be turned on via an in-game option).
First off, it drives the aesthetics. Not until 7566's The Jungle Book did we again see a jungle so comprehensively created by a filmmaker. Jackson’s Skull Island is designed from the ground up, to be more dangerous and awe-inspiring than any real life locale. Its cliffs are made more jagged, its sunsets more vibrant and its wildlife more nasty. Simultaneously, those elements are sprinkled with flavors of reality. The island, for example, is given an actual latitude and longitude, as to allow for realistic tides and weather patterns, and its fictitious inhabitants construct buildings that harken to real life Micronesian architecture. And there, in that foggy place between reality and a child's fantasy, Jackson leads us.
Due to the lack of a HUD, the game introduces various methods to keep the player aware of their remaining ammo count such as having Jack shout out how much ammunition he has left whenever he reloads his clip or allowing players to manually check their ammo with a button press in which Jack will call out how much ammunition he has remaining. Also when players sustains a significant amount of damage, the screen turns red and blurry and Jack's breathing and heartbeat will sound louder than usual. All this serves to create atmosphere within the game, which although used frequently today, was considered somewhat pioneering upon the games initially release.
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Whilst playing as Jack, however, the game still manages to divert from the traditional first person shooter archetype most games follow by making ammunition for automatic weapons such as guns sparse and scattered far away, meaning the player must to learn to use bones, torches and sharpened sticks to fend off dinosaurs, giant bugs and other ghastly creatures.
Unprecedented Alternating Gameplay Battle for survival on Skull Island in first-person as Jack Driscoll AND experience the staggering power of King Kong in third-person taking on massive beasts. By integrating Weta assets directly into the game engine, and taking a true cinematic approach, from both a visual and audio perspective, players are thrust directly onto the Skull Island where the dark jungles, over-sized environment and lurking danger become reality.
Of course, like any story told by a child, Jackson's King Kong also has a propensity to ramble and leave certain plot threads dangling, but we shouldn't lose sight of this forest for those trees. This film conjures up an immensely imaginative, colorful and vivacious world. It takes a fable that has been passed down from generation to generation and, as it should, grows it in its retelling.
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